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    Bug Bander runaways not tracking properly (possibly snokebomb and others as well)

    Yeah, this is nothing really new, I even have a mood called 'unwantedtexteffect' that removes can has cyborger, dis abled, haiku state of mind and yes, can haz for me, but for the rune-spoon just not equipping it seems to be the answer.
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    Bug Bander runaways not tracking properly (possibly snokebomb and others as well)

    Naval Ring is on a normal runaway (in fact, it shares a this count with the Greatest American Pants). Yeah, all combat skill tracking that relies on the return message is going to be at risk.
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    Bug Bander runaways not tracking properly (possibly snokebomb and others as well)

    There's a load of combat skills and items that produce a runaway (usually combined with a banish), but this is a broader problem than various combat ending abilities that may or may not succeed, this probably fucks up tracking of, say, otoscope uses as much as everything else.
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    Bug Bander runaways not tracking properly (possibly snokebomb and others as well)

    Yeah, but that's just always the last one attempted, right?
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    Feature - Implemented NOCOPY in $monster.attributes for uncopyable monsters

    NOFORCE isn't needed, since that's covered by nocopy.
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    Bug - Fixed Plush sea serpent -ML underwater only

    Mafia doesn't know that the plush sea serpent's monster level reduction is underwater only: modifiers.txt is simply missing that information.
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    New Content - Implemented Two Crazy Random Summer

    I noticed something weird today: on login, mafia checks the micromicrobrewery offer for the day (maybe only the first login of the day), which today happens to be bottles of whiskey. However, it seems to do so before realising you are in 2CRS and adjusting accordingly, so it found a new item...
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    New Content - Implemented Two Crazy Random Summer

    Should I rerun my SR/Packrat for the same reason, or can I put that up as is? Edit: I ran tcrs derive again with no changes, so eh, here it is.
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    Barrel Mech choice adventure support

    I haven't fought the barrelmech in forever, but yeah, it seems like mafia automatically takes the choice based on that fourth line: prefref choiceAdventure1102 shows it's set to 1 by default, so that would be why. So your script uses the map, mafia sees a choice adventure with a predefined...
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    New Content - Implemented Two Crazy Random Summer

    Well, after waiting 1,5 hours for tcrs derive to check everything on Sauceror/Packrat (and saving it), it seems to be working very nicely, so thanks for that. Edit: the maximizer works for equipment, but not for potions.
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    New Content - Implemented Two Crazy Random Summer

    Mostly yes, I think for now, plasticlobsters script only considers standard legal items, but that's easy to expand upon.
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    New Content - Implemented Two Crazy Random Summer

    That would be ideal, but might not be feasible without implementing php's randomizer function or something, but would definitely be the easiest to handle and the most future proof. Alternately, mafia learns which names map to which modifications, then it only has to look at the inventory page...
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    Some thoughts about faxbot()

    The rest is above my paygrade, but I assume mafia recognized the monster from its name as mentioned in the item description of the photocopied monster, so converting that into an id number might actually introduce errors rather than reduce them.
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    New Content - Implemented Two Crazy Random Summer

    Since this thread apparently doesn't exist yet. Reward is this ring, though it seems to be affected by a path modifier that keep changing according to Ezandora, maybe based on current class/sign/something. -------------------- 10252 ring 170559868 dcring.gif accessory 0 ring 0 none Item ring...
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    New Content NEP monster drop spading

    Also, based on: http://forums.kingdomofloathing.com/vb/showthread.php?p=5033314#post5033314 the saber considers them all conditional drops, based on it greying out the force all drops choice against the party girl (which only forces non-conditional drops, and is made unavailable against monsters...
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    New Content - Implemented 2019 April IOTM - PirateRealm membership packet

    I'll confirm that it is from here: it's the halloween candy for the piraterealm outfit.
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    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    Mafia will automatically recognize unknown items and try to parse their enchantments, but only once per session. So it won't pick up on the upgrade you put on your saber when you do it, but it will notice it if you restart mafia after applying it.
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    Bug Ancient Protector Spirit not marked as boss

    The annoying thing about 'boss' as an infotag is that the game itself has at least 4 different groups of 'bosses': the PvP mini, the machine elf start of combat buff, the knob goblin organ grinder, as well as the copyable, insta-killable and/or cleeshable monster properties.
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    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    Yes Oh, the 'rollover' runaways also don't count for pantsgiving (and probably not stinky cheese either).
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