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  1. T

    New Content - Implemented 2019 Crimbo

    For what it's worth, even Jick doesn't know what it means yet, he just wants to make sure the sea doesn't forever require stuff from this Crimbo if it's just THAT good compared to everything else. Oh, and the mafia doesn't know about the anemoney clip underwater bonus yet, and also doesn't know...
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    New Content - Implemented 2019 Crimbo

    It still doesn't, but mafia noticed it when I logged in with the effect already running. (You get 10 turns when you cast the skill).
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    New Content - Implemented 2019 Crimbo

    That first item gap is the used version of the skillbook, and the effect is still unknown to mafia: -------------------- 10381 The Spirit of Giving (used) 220346586 book3.gif usable 0 Item The Spirit of Giving (used) Skill: "The Spirit of Taking" -------------------- -------------------- 2541...
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    Feature - Implemented Better Diver stats

    Such as numeric_modifier()?
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    Feature - Implemented Better Diver stats

    Better diving is tracked, but only if you're in an underwater zone. The modifier(s) are Item Drop Penalty, Meat Drop Penalty and Initiative Penalty: https://i.imgur.com/ZRsSdJl.png
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    New Content - Implemented 2019 Crimbo

    From the new zone: The Impenetrable Kelp-Holly Forest New monster #2151 found in Manuel with name 'Yuleviathan' image 'yuleviathan.gif' attributes ='Atk: 400 Def: 400 HP: 1000 Init: -10000 P: fish' New monster #2146 found in Manuel with name 'kelpie (horse form)' image 'kelpiehorse.gif'...
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    New Content - Implemented 2019 Crimbo

    I have yet to make any of the new sushi, but this doesn't seem right: tempura cucumber ... tempura carrot (and same for the rest of the list)
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    New Content - Implemented 2019 Crimbo

    super-sweet fish goo is multi-usable, as of ~20 hours ago.
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    Bug - Waiting for Info _universeCalculated not incremented

    My 51 frat warrior from numberology did get counted. But I also had a marmot clover slip through the clover protection, because it dropped during a god lobster fight and couldn't be disassembled immediately (because of the follow-on choice adventure).
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    Bug - Waiting for Info _universeCalculated not incremented

    Yep, I reached the same conclusion, I need to research and edit faster. That said it seems to be related to deferring item quicklinks and/or autocrafts. (Making sure the "I'm in a choice" flag doesn't get stuck)...
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    Bug - Waiting for Info _universeCalculated not incremented

    Apparently the change happened from the 20th to the 21th of september. The time-spinner tracking has built-in error correction, which is why it took me a while to notice (no obvious aborts or anything). But in hindsight it's noticeable when the tracking timing shifted (from increment on start of...
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    Bug - Waiting for Info _universeCalculated not incremented

    Numberology and timespinner both lead you directly into the fight (as does rain man, though that's probably not relevant). The strange thing is that this used to work, I'll can see if my timespun drunk pygmy session logs can narrow down when it stopped working. > debug on > numberology 51...
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    New Content - Implemented December 2019 IotM - Red-Nosed Snapper

    As of half an hour ago, finding the reward no longer resets the phylum to nothing, so I removed that part. Phylum and hunted count both persist over rollover. Ascension resets the count but not the phylum (heh).
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    New Content - Implemented December 2019 IotM - Red-Nosed Snapper

    The above items drop after killing 11 enemies of the tracked phylum, which also ends the tracking. As such, it would be helpul if mafia could get 2 built-in preferences: redSnapperTrackPhylum for the selected phylum and redSnapperTrackHunted for the number of enemies encountered. Some...
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    Bug - Waiting for Info _universeCalculated not incremented

    I'm not sure if saber is the cause, I thought I noticed something similar during my KoE runs. And I think timespinning for a fight has the same tracking problem.
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    Bug - Fixed Better recognition of old effects? Changes to old effects? I dunno.

    I have no idea why, but mafia has been highlighting these two effects as new or changed in the cli and my logs. -------------------- 2091 Sacré Mental wine2.gif 8b5af0a2980a1144c725e3410b5e53e2 Effect Sacré Mental Item Drop: +50 -------------------- -------------------- 1168 Lucky Cat Is Lucky...
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    Bug - Fixed Recognize that we've left the Council in KoE

    last_choice() and available_choice_options() both thought I was in the main daycare choice (1334), run_choice(4) didn't resolve it when tried those a couple of days ago, but clicking main.php in the relay browser worked fine. And yes, it aborts my script, it doesn't show the red color of that...
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    Bug - Fixed Recognize that we've left the Council in KoE

    For the last couple of day, I've gotten stuck in the daycare choice adventure when I use the built-in mafia command to pick up the buff. And today I finally managed to get a debug log. cli-output: Code-snippet that keeps failing (just in case it has to do with the next attempted action)...
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    Could use help getting a couple of DEBUG logs

    I automate lights out as part of my aftercore afterAdventure script, so it runs through as part of automated adventuring in the zone. But recently and occasionally, that has errored out like this one from earlier today: [454] The Haunted Bathroom Preference lastEncounter changed from garbage...
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