Search results

  1. T

    Feature - Implemented Change get_campground() to contain packet of whatever seeds if planted

    Is there any reason we can't have both at the same time (codetechnical or somesuch)? That is, could get_campground() contain BOTH the crop(s) with count (so that you can check what's available for harvest) AND the seed packet with a count of one, so that you can check which you have currently...
  2. T

    New Content - Implemented April 2020 IOTM: sinistral homunculus

    One homunculus drop is apparently not part of the mafia data yet: Looking at item #10512... Unknown item found: chipped coffee mug (10512, 559241043) -------------------- 10512 chipped coffee mug 559241043 lhmmug.gif offhand q 0 chipped coffee mug 50 none Item chipped coffee mug Maximum HP...
  3. T

    Bug - Fixed Clover Protection does not activate after chained choice

    For the past few days, my god lobster automation has been failing, but only on one fight, and not every day, and I noticed today that I got a marmot clover in that failing fight. So this fix was either unsuccessful or it broke when the choice handling was changed (with the creation of the...
  4. T

    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    And if you use a kolnative macro to autoattack with use the force, you never get to see the combat that happened, you get dumped right into the choice without knowing what monster you actually encountered (so better not get sniped by a time-spinner prank). That interaction took me a while to...
  5. T

    Exception handling

    For #1, you can use the counters cli command to turn off the interupt. My afterAdventure.ash uses cli_execute("counters nowarn Fortune Cookie") before it tries for a semirare. You can get around #2 by using cli_execute("/outfit bla"), if the outfit is valid for the chat command (either a real...
  6. T

    Daily Deeds Question - Lyle's Office > Favored by Lyle

    There isn't a built-in one, but I do have a custom one in my pastebin: https://pastebin.com/axNKXXKi
  7. T

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    Welp, on 19839, mafia just fought my piranha during breakfast, and picked up the shroom, despite my automation settings being none for the softcore and hardcore, and with choiceAdventure1410 set to 0. So I can get you the desciption ids, but not the choice html. Also, for some reason, it went...
  8. T

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    My garden harvesting is handled by my login script, but I don't want that for this one, since it includes a free fight (and possible wandering sausage goblins and timepranks and such), so it makes more sense to run it with all the other free fights to slot in nicely with the outfit equipping and...
  9. T

    Bug - Fixed Monsters with variable names no longer identified

    Oh, is that why someone in hardcore chat was all confused that his dreadsylvania monster info was gone?
  10. T

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    I'm not sure if I like that get_campground change, because it makes it harder to simply check if I have the mushroom garden installed. Could you maybe include the seed packet in get_campground as well, for people who just want to check if they have access to the free fight or somesush? Oh, and...
  11. T

    New Content - Implemented Sweet Synthesis - Multi-casting

    Ideally it does whatever it does now if you request a synthesis with a (single) candy you don't have. As for the other question, that's not actually a question :) But yeah, a loop does make the most sense.
  12. T

    mafia says documented function does not exist

    Since I can't find it using the ashref cli command, and based on the example on that wiki page (which mentioned Curative Nostrum), I would guess that the function has been retired after the Doc Galaktik revamp in 2015. I would recommend using npc_price($item[Doc Galaktik's Invigorating Tonic])...
  13. T

    New Content - Implemented Sweet Synthesis - Multi-casting

    Sweet Synthesis functions with quantity specified Currently, there are ash functions to synthesize for you. You can specify an effect or 2 candies. Since synthesis supports a quantity, I would like to see a plural versions, so that I don't have to do my synthesizing one by one.
  14. T

    Make your scripts automatically update their data files!

    I'm in the Netherlands and I'm blocked, so it might be entirety of Europe. That said, I wasn't using any of the maps anyway (as far as I know), so it's not a big loss. So, while all of the above options sound good, like I said, I'm not using the maps (at least not in my own scripting), so I...
  15. T

    Bug - Fixed [minor] Previous season PvP rewards still shown as creatable, current is not.

    Might I suggest naming that property "currentPVPSeason"? I just know 'last' going to confuse me at some point in the far future.
  16. T

    New Content - Implemented February 2020 IOTM: Powerful Glove

    Maybe auto-equipping the powerful glove when you try to cast one of the noncombat skills (and then restoring your previous outfit)?
  17. T

    Getting modifiers for effects when you don't already know which modifier to check

    The spirit of crimbo doesn't do anything, so that might be entirely correct. My catch for that is to give a low weight to rollover effect duration in my end of day maximization. Sure that means it will prefer longer weaker buffs over shorter stronger ones, but it's mostly there as a tie...
  18. T

    Feature Option to not stop automation upon reaching a hobo boss?

    I use this as part of my afterAdventureScript, which was running without problem last I used it (I haven't setup in a long aftercore for a while, so I haven't tested it in the last couple of months). One thing that might differ is that I empty out my afterAdventure script at the start of my...
  19. T

    Too many scripts for one page

    You can move scripts and dependencies into subfolders however you want, and svn updates will still find them, but there's two things to watch out for: A) Multiple folders means you can have multiple scripts with the same name, which will produce an error when you're trying to import either of...
  20. T

    Feature - Implemented [glitch season reward name] issues

    That's for the software glitch item from the bugged bugbear.
Back
Top