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  1. T

    Feature - Implemented Custom combat disable for fully scripted KoLMafia users

    Even if that happened, you'd still want a blank CCS. Otherwise, it will still take over when your intended combat handling fails for whatever reason.
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    Feature - Implemented hermit(int, item) returns true on failure to buy clover

    No, retrieve item always aborts unless you capture the return value. Which is really not that hard to do. The command/script just wants you to acknowledge that you're ok with it failing, and you'll handle it. > ash retrieve_item(1,$item[mu cap]); print("test"); You need 1 more Mu cap to...
  3. T

    New Content Jan 2022 IOTM and 2022 IOTY

    This is missing handling for the banisher. I tried to see if I could make a PR to add it myself, but the banishManager needs a whole new type of timer (based on combats rather than turns), and I'm not confident in my kolmafia coding enough to figure out how to do that. And I guess it might be...
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    New Content Jan 2022 IOTM and 2022 IOTY

    That is correct. At the start of each fight, you even get a message about how the ball is rattling around in the return, and that message changes based on the remaining countdown. I guess you could try to regex match that to make it correct itself, but just counting combat starts should be fine...
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    New Content Jan 2022 IOTM and 2022 IOTY

    For the eventual support, it would be nice to know how many more combats the ball will be out for, that way, you can go do something different just before the ball returns (like, go some place where you want to use the banish). And also knowing how much longer your current banish will last for...
  6. T

    Bug - Fixed scrapbookCharges preference doesn't appear to be tracking Scrapbook Banish uses.

    I think it's still missing some strings, in both the collecting and the banishing. Lemme see if I can figure out where it's going wrong
  7. T

    Feature Allow adventuring in Drunken Stupor (if you try to do so on purpose)

    I'd guess this is for people that are looping, that is, people that are spending their overdrunk adventures before they ascend. So the only opportunity cost is the cost of their nightcap, since the adventures would just go to waste. Sure, but you can also visit_url() to barf mountain, so why...
  8. T

    Feature - Implemented expose zone id

    I can do you one hackier: my_location().to_url().to_int() Mafia will complain every time that the entire string is not an integer, but successfully return the zone number anyway :P
  9. T

    Feature Track milk of magnesium charges

    You'll want to name that without underscore, since underscores are for properties that DO reset at rollover. (With a few exceptions for properties named before that convention was established)
  10. T

    Why is the Maximizer doing this?

    There's two parts in those screenshots that stand out for me, and neither makes sense for a 'simple' maximization: A) Somehow, the maximizer did only 624 calculations (mine does over 100k when I'm in aftercore, and if I abort it early, it will lead to such errors). B) The maximizer claims you...
  11. T

    Feature Maximizer prioritize Uncle Crimbo's Hat over Hairpiece On Fire

    This (and similar cases like the sasq watch) is why my rollover outfit maximization includes "0.001 rollover effect duration"
  12. T

    New Content New IOTM: unwrapped knock-off retro superhero cape

    And an equipped weapon type on top, in case people equip the cape first and then switch weapon.
  13. T

    Bug - Fixed Spoilers for Choice 1428 is Your Neck of the Woods Swapped

    Both choices advance the quest, but the first option only gives you 1 step and 1k meat, while the second counts as 2 steps (but doesn't give the 250 meat or the imp unity ring you would normally get for doing those steps). Edit: and the previous fix didn't fix anything, it reversed the choices...
  14. T

    Feature - Implemented counters warn/nowarn

    I'll keep an eye out next time Guzzlr sends me there, thanks Veracity.
  15. T

    Feature - Implemented counters warn/nowarn

    I got another guzzlr quest in the wormwood today, and I made a couple of observations: if I use stop_counter() to remove the wormwood counter when it's at 0 turns, mafia will make a new one, but it will be the NEXT one (probably because it assumes I already got this one?). So if I can get my...
  16. T

    Feature - Implemented counters warn/nowarn

    Yes. My wanderer handling will go to the wormwood if there's a guzzlr quest there (and probably professor relativity the crap out of that one wanderer so I'm done wthin a single absinthe), but then the counters will stop the rest of my automation. And just can't find a way to make the counter...
  17. T

    Feature - Implemented Muffin Tin reminder for Valhalla

    Lyle doesn't give you the choice option to order another, but I haven't tried to url-manipulate myself into trying to do so anyway. As you noticed, it's all the same choice and the option numbers keep shifting, so it's quite possible url manipulating can't do it, since the choice option might...
  18. T

    Bug - Fixed Missing nowander tags in location data (adventures.txt)

    The dripping trees and the dripping hall are also nowanderer, and mafia doesn't know this (yet). Edit: apparently I can't change this thread tag, so maybe I should have done so.
  19. T

    Commands for past IotMs

    or cli_execute("/whitelist clanname"); For incorporation into other script actions, I have the following little function in my library: boolean switchClan(int targetID) { if ( to_int(my_id()) > 30 && get_clan_id() != targetID ) { visit_url("showclan.php?recruiter=1&whichclan="+ targetID...
  20. T

    CanAdv -- check whether you can adventure at a given location

    While updating my own equipment handling script, I had a look through canadv to see if I missed any required equips for entering places. Of course I did, but I also noticed a couple of things that canAdv seems to be missing: 8-bit realm requires the continuum transfunctioner, the pirate zones...
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