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    New Content - Implemented Pantsgiving

    You can add a custom deed that shows "_pantsgivingCrumbs". In Preferences -> Daily Deeds -> add cutom, choose "- Text" and use the following text: Pantsgiving: |_pantsgivingCrumbs|/9 By the way, the Daily Deeds is a panel. As such it can be given a whole tab to itself in the main GUI.
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    Nemesis quest script

    It looks like Pastamancers are going to need a tweak too. I'm stuck in a Yearbook Camera run right now, so it's going to be some time before I'm a PM again.
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    Nemesis quest script

    Thanks. r5 is up.
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    Nemesis quest script

    The script does manage combat itself in a few places. The nemesis cave is not one of them, so it is your own combat settings that you need to check. EDIT: ha, I missed the line that set the combat action to "attack with weapon". I'll remove those, sorry about my first reaction.
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    Feature CCS "unknown" or "unexpected"

    Hola wrote clear commit notes when he added the ability to match $item[], $phylum[] and $element[], in r10815 and r10824.
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    Feature - Rejected Purchasing from NPCs only

    That behavior sacrifices negligible quantities of meat and saves server hits, so it's a good one :) It looks like the "buy versus acquire" debate can't be put aside. Apparently the answer is "you shouldn't use buy()", but I don't think we actually want to enforce that. What bothers me is that...
  7. S

    Feature - Rejected Purchasing from NPCs only

    I didn't want to change how acquire works, I just forgot how it works :) My previous post should read: - acquire: Mafia automatically decides how to obtain the item (respecting autoBuyPriceLimit and various other user settings), item never ends up in Hagnks. It was only to satisfy my sense of...
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    Feature - Rejected Purchasing from NPCs only

    Leaving the the buy() versus retrieve_item() question aside, would it make sense to separate buy() into npc_buy() and mall_buy()? The buy CLI command would recognize "buy mall" and "buy npc", and limit Mafia's purchase options. We would leave buy() with its current behavior (calling the buy CLI...
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    Official script registry - discussion

    Now we are going to have Mafia's Java GUI communicating via KoL's php chat with a bot written in python that interfaces with an SQL database linked with an obfuscated perl script that sends to black box X some encoded information Y that is coalesced into file Z. I'm sure we can add a step...
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    Semirare window begin counter expired

    The settings that control when and how much Mafia will restore hp/mp are: hpAutoRecovery hpAutoRecoveryTarget mpAutoRecovery mpAutoRecoveryTarget They correspond to the values in Adventure tab -> HP/MP Usage mid-tab. Mafia resets hpAutoRecovery and mpAutoRecovery when you ascend to avoid any...
  11. S

    DCQuest

    DMS is Dense Meat Staff, right? In that case, I win!
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    quick SVN primer (for scripters)

    I finally migrated a script to SVN, and I hit a couple of bumps I wanted to mention here: Apparently the scripts/ folder has to be at the root. Putting it inside another directory led to the error "The requested repo failed validation. Complain to the script's author." I think you should...
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    Scripts on SVN

    Another one for the Automated Adventuring Scripts category: Nemesis.ash slyz Automates the nemesis quest. svn checkout https://svn.code.sf.net/p/slyz-nemesis/code/
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    Nemesis quest script

    Nemesis.ash is now hosted on SVN: svn checkout https://svn.code.sf.net/p/slyz-nemesis/code/ Getting this set up wasn't as easy as I had hoped. Maybe Roippi's quick SVN primer (for scripters) thread needs a small update.
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    Feature - Implemented Stop automation based on rounds

    What you call a "normal custom combat" is just a simple action. When you have a simple action selected in the dropdown of the Custom Combat tab, Mafia submits a KoL macro that repeats that action. There is a way to add KoL Macro commands to simple actions: simply create a new CCS with a [global...
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    Official script registry - discussion

    Having the number of times a specific project was checked out would give a good enough metric for users who want to know which scripts are trusted by the community. Does SVN provide anything close to this? If not, hosting the SVN server on kolmafia.us would allow us to track this eventually...
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    Bug - Fixed Hundred headed IPA mishap

    Mafia didn't know the plural, "Bottles of Hundred Headed IPA". This has been fixed in r12971. We should probably stop everything when encountering an unrecognized item while purchasing from the mall.
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    Scripting the birth of a new life.

    You have to run the script once so the settings are created. Then you will be able to change them. The setvar() function is actually setvar( settingname, default ). Once the setting exists, the default value is never used, so changing it won't impact existing settings. Zarqon's recommendation...
  19. S

    Trick-Or-Treating script

    I didn't think to try before modifying the script. I could have simply gone ahead then, no need for the wineglass!
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