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  1. ckb

    Feature - Implemented Track combat actions

    I have a proof-of-concept PR in work that adds some output from FightRequest.java I am likely forgetting some edge cases, but it seems to work with my limited testing. I'll wait a day or so for feedback on this idea then submit.
  2. ckb

    Feature - Implemented Track combat actions

    It would be useful to track a history of actions that were done in combat to help inform future combat decisions (for the same combat). That is, track items and skills used so far during a combat. I envision a parseable list if skills and item IDs saved into a property like "_lastCombatActions"...
  3. ckb

    Issue with wham.php?

    This is most likely related to https://kolmafia.us/threads/december-2024-changes-in-kol-break-lots-of-stuff.30063/
  4. ckb

    r28154 - What's Changed [*]feat: parse takerspace ingredients, detect anchor bomb banish by

    Why are the properties _ ? They do not reset at rollover, they just add up. Like "availableSeptEmbers"
  5. ckb

    Feature - Implemented Bugbear Invasion Mothership tracking

    I am seim-confident I can make a PR to add the tracking. I know just enough to be dangerous and probably get this done. I also know that it will be requested that I add tests, and I have no idea how to do that. I will try to capture some HTML on my next run through the BI Mothership to help...
  6. ckb

    Feature - Implemented Bugbear Invasion Mothership tracking

    It would be helpful to track a number of things done in the Bugbear Invasion Mothership. General path tracking is complete per https://kolmafia.us/threads/new-challenge-path-bugbears.10129 Some properties to add for the Mothership: track # of [handful of juicy garbage] used = juicyGarbageUsed...
  7. ckb

    WTF Relay script collection

    I did a thing. And that was to make a quick relay script for TakerSpace. It uses WTF and Ezandoa's Choice-Override I am not keen on updates and probably should move everything to git and clean this up, but for now I am just posting the script here in case anyone wants to use it or copy it or...
  8. ckb

    Bug You are too drunk to continue

    Even weirder, running those commands twice in a row, the second time mi inebriety swaps back and forth: Taking off everything... Everything removed. Returned: 20 Wielding saucepan... Familiar weight: KoL = 46 KoLmafia = 45 Equipment changed. Returned: 14 Taking off everything... Everything...
  9. ckb

    Bug You are too drunk to continue

    For Science - I tried those same things. This first bunch of commands and the second. The first ran fine, but the second had issues: Returned: 20 Wielding Staff of the Grand Flambé... Equipment changed. Returned: 20 Taking off everything... Everything removed. Returned: 20 Maximizer: Loading...
  10. ckb

    PowerShell to Auto-Update KoLmafia

    As a third option, you can create a shortcut to the .ps1 file, then edit the 'Target' to %windir%\System32\WindowsPowerShell\v1.0\powershell.exe -ExecutionPolicy Bypass -File ".\KoLMafia-Updater.ps1" double-clicking that shortcut will run the PS1
  11. ckb

    PowerShell to Auto-Update KoLmafia

    Powershell is a Microsoft Windows scripting language. If you are on Windows, create a text file, copy and paste the code above into this file, then save it and rename it with a .ps1 extension. Right-click and choose 'Run with PowerShell'
  12. ckb

    Bug Flagellate Flagon is not tracked properly

    marked as reusable in r28123 (thats the easy part) We still need to add a preference for it
  13. ckb

    Bug - Fixed Does mafia consider flagellate flagon consumed on use?

    marked as reusable in r28123
  14. ckb

    Bug Flagellate Flagon is not tracked properly

    This is the same as: https://kolmafia.us/threads/does-mafia-consider-flagellate-flagon-consumed-on-use.29872/
  15. ckb

    Some thoughts on faxbots

    I don't know exactly how the Mafia faxbot support works, but I believe that Mafia gets an xml file from the faxbot that list all monsters available. See 'KOLMafia\data\easyfax.xml' that should be in your data folder. You should be able to iterate by parsing this for all faxbots without server hits.
  16. ckb

    Feature - Implemented Allow monster EA: none

    Finally got around to submitting this: https://github.com/kolmafia/kolmafia/pull/2488
  17. ckb

    Scripting "chat with Burly Bodyguard"

    Here is my ASH script for chatting with a BG: //check if Avant Guard familiar [Burly Bodyguard] can 'chat' boolean ChkAGCanChat() { return (to_int(get_property("bodyguardCharge"))>=50); } //Chatting with your Burly Bodyguard, select next Bodyguard monster boolean SetAGChatMon(monster mon)...
  18. ckb

    Bug - Won't Fix Mafia doesn't know that sphygmayomanometer from mayo clinic melts on rollover.

    Marking this as "Won't fix" because there are simple solutions per Ryo above.
  19. ckb

    Bug - Fixed Mafia doesn't see too much meat in closet

    @bsander can you confirm this was fixed with r28075?
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