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  1. ckb

    Feature shop.php support

    Items have a .seller entry As far as I can tell, only 3 items have multiple coinmaster sellers: Boris's key / Jarlsberg's key / Sneaky Pete's key, which can be bought at both the [Vending Machine] and [Cosmic Ray's Bazaar] Currently, $item[Boris's key].seller == $coinmaster[Cosmic Ray's Bazaar]...
  2. ckb

    Feature shop.php support

    Adding this here for completeness: > ash sell_cost($coinmaster[none],$item[seal tooth]) () Script execution aborted (java.lang.NullPointerException: Cannot invoke "net.sourceforge.kolmafia.CoinmasterData.getShopRows()" because "data" is null): () Returned: void This needs a error case when...
  3. ckb

    r28367 - What's Changed Add sell_cost function to get costs for an item as a map of item -> quantity by @gausie in #2753 Full Changelog: r28366...r2

    > ash sell_cost($coinmaster[none],$item[seal tooth]) () Script execution aborted (java.lang.NullPointerException: Cannot invoke "net.sourceforge.kolmafia.CoinmasterData.getShopRows()" because "data" is null): () Returned: void This needs a error case when coinmaster == none
  4. ckb

    Bug - Fixed Mafia thinks Numberology summons to last adventured zone

    Fixed with PR #2590, #2611
  5. ckb

    New Content CyberRealm keycode - 2025 item of the year

    There are a few other bug reports that may be related to various generated fights tracking in the wrong location: https://kolmafia.us/threads/mafia-thinks-numberology-summons-to-last-adventured-zone.29237/...
  6. ckb

    Feature - Implemented Add a "Pending change in required Java version" nag message.

    Having gone through a few Java updates I have found the typical behavior is that we put in some warning, it gets ignored, then when the update finally happens, a bunch of users will flock to the forums or the discord and report that suddenly Mafia stopped working. I don't know what is possible...
  7. ckb

    New Content - Implemented Track Eldritch Tentacles

    r28301 add this - thanks you!
  8. ckb

    New Content - Implemented Track Eldritch Tentacles

    Actually, it looks like this is kind of tracked with 'eldritchTentaclesFought', but that is resetOnAscension This is (I think) for tracking the Tentacle Tickler Trophy And there is a boolean '_eldritchTentacleFought' which is to check if we have fought the tentacle from the Science Tent...
  9. ckb

    New Content - Implemented Track Eldritch Tentacles

    January 15, 2025 - Only the first 11 Eldritch Tentacles you fight in a day will be free fights, going forward. We should track the number of Eldritch Tentacles fought each day.
  10. ckb

    Bug - Fixed trackedMonsters resets on login

    Thanks for the PR!
  11. ckb

    New Content CyberRealm keycode - 2025 item of the year

    I don't think we need crAlways pref. If you have the server room key in inventory you have access. I assume if you use the 3d printed server room key you have access for the day, so maybe that need to be tracked. You can get more RAM with the datastick from the Top Right Drawer... not that you...
  12. ckb

    New Content CyberRealm keycode - 2025 item of the year

    @Veracity I wrote a simple override for the Cyberzones that kills all the styling, add to fight.ash relay script: buffer KillCyber(buffer page) { //remove black / fixedsys / image changes matcher mkc = create_matcher("<body>.+?</script>",page); if (mkc.find()) {...
  13. ckb

    New Content CyberRealm keycode - 2025 item of the year

    Other things that need to be tracked: check if the trashcan has been visited Number of turns spent today in Cyberzone 1, 2, and 3 RAM available in combat
  14. ckb

    Bug - Fixed trackedMonsters resets on login

    If I use a tracker (such as Transcendent Olfaction) this sets property "trackedMonsters", but this is cleared if I log out and log back in. This is defined as 'Reset.ASCENSION_RESET' in TrackManager.java, but I have not been able to find what is causing it to reset on login. Also, both...
  15. ckb

    Bug Maximizer suggests breaking Slimesuit for a worse result.

    What is your "maximizerCombinationLimit" ? And do you get different results if you add "-tie"? And what happens if you remove all your equipment fist? I find these three things can lead to changes in maximizer results, especially when your inventory is large (like in Aftercore).
  16. ckb

    r28177 - What's Changed [*]fix: record lastCombatActions even if not writing to session log by

    I originally gated this behind the property "logBattleAction" because "lastCombatActions" is logging battle actions, and I thought someone might want to turn if off, or at least not have to update another property with every combat round... but I can see it either way. Making it log 100% of the...
  17. ckb

    Feature - Implemented Track combat actions

    PR submitted: https://github.com/kolmafia/kolmafia/pull/2558
  18. ckb

    Feature - Implemented Track combat actions

    My current setup has this as semicolor delimited list of actions, with skill id (sk#) and item id (it#) like this: steal;sk7247;sk7245;it5560;it5561;it9104;sk4034;sk7293;it2;it2402;it8935;sk3008; There is also "runaway", "jiggle", "twiddle", "attack". These all come from parsing already done...
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