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  1. lostcalpolydude

    Bug - Won't Fix mafia thinks that dying as a vampyre does not cost a turn

    Mafia prints that when KoL includes "FREEFREEFREE" in the page (in a comment).
  2. lostcalpolydude

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    Possibly some passive HP regen to avoid ever having 0 HP?
  3. lostcalpolydude

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    The piranha doesn't stop showing up until you win the fight.
  4. lostcalpolydude

    Bug - Fixed Mafia tracking errors when funkslinging

    That was changed in 19835, previously the items were sent in the opposite order. I assume Veracity had a reason for swapping that.
  5. lostcalpolydude

    New Content - Implemented IoTM March 2020 - Better Shrooms and Gardens Catalog

    The change to breakfast means it isn't possible to not fight the piranha as part of breakfast (and whatever other wanderers show up before it), even though my current setting is to Harvest Nothing.
  6. lostcalpolydude

    Bug - Fixed "telescope" command appears not to exit choice

    I just tested that code (copy/pasted) and didn't get an error.
  7. lostcalpolydude

    Bug - Fixed Property "_blankoutUsed" doesn't ever change

    You also can't "make toast" to use a cheap toaster. I'm surprised blank-out is SUSE. Maybe that made more sense before it was 1/day.
  8. lostcalpolydude

    New Content - Implemented Spring 2020 Challenge Path - Path of the Plumber

    The path gives some HP regen, and non-path sources of HP regen don't work. There's probably a good way of handling that, but nothing simple is coming to mind.
  9. lostcalpolydude

    New Content - Implemented Spring 2020 Challenge Path - Path of the Plumber

    19743 adds the coinmasters. That covers everything I had planned for today.
  10. lostcalpolydude

    New Content - Implemented Spring 2020 Challenge Path - Path of the Plumber

    Some of the passive skills for this path unlock combat skills with the same name. That will probably be difficult to support properly (in all the little ways that matter to people) without handling skills with identical names. There have been a few cases of that in the past, but none of them...
  11. lostcalpolydude

    Bug - Not A Bug CLI can't make the Dingy Dinghy if you already have Dinghy Plans

    So it tried making a dinghy plans, like you sort of told it to do.
  12. lostcalpolydude

    Bug - Not A Bug Can't log in

    All of the SSL errors lead me to question whether you are actually on an up-to-date version of Java, and "the latest version" isn't enough to convince me that you are actually on a current version.
  13. lostcalpolydude

    hatter.ash - Tea anyone!?

    Looks like that URL hasn't worked for years, because KoL changed. Checking outside of a script quickly shows that you need place.php?whichplace=rabbithole.
  14. lostcalpolydude

    hatter.ash - Tea anyone!?

    Do you have the effect Down the Rabbit Hole?
  15. lostcalpolydude

    Bug - Not A Bug Can't log in

    What version of Java are you using?
  16. lostcalpolydude

    Auto use meat-drop and item-drop items.

    Drops Meat and Drops Items are for equipment that drops meat/items during combat, like KoL Con 13 snowglobe. I don't think there's anything that would be useful for the script you want.
  17. lostcalpolydude

    Getting modifiers for effects when you don't already know which modifier to check

    You can use string_modifier( $effect[morninja], "Modifiers" ) to see the modifier an effect gives. That gives a string. Doing more with it depends on what your goal is, probably.
  18. lostcalpolydude

    New Content - Implemented 2019 Crimbo

    19690 updates those items. I guess all that's left is supporting that hat.
  19. lostcalpolydude

    New Content - Implemented December 2019 IotM - Red-Nosed Snapper

    19684 tracks powdered madness and human musk.
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