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  1. lostcalpolydude

    New Content - Implemented Guzzlr tablet - May Item of the month

    A brief look at Visited Locations yesterday tells me that each quest takes 5ish more turns than the previous one. So I guess people will want total quests tracked, as well as gold (limit 3/day) and platinum (limit 1/day). Currently, it looks like recognizing quest completion is as simple as...
  2. lostcalpolydude

    New Content Step right up! Post monster Meat and/or item drop spading here!

    20061. Hmm.... I don't think there's a good way of handling a variable drop rate currently. If it's per item, then the number of drops could be tracked, and maybe it could be up to a script to know what that means? Is it worth tracking?
  3. lostcalpolydude

    Bug - Fixed Icy Peak Not Auto Adventurable

    Apparently 1 cold resist is enough to adventure there post-quest. 20038.
  4. lostcalpolydude

    Bug - Fixed Icy Peak Not Auto Adventurable

    You need 5 cold resistance to adventure there, and that block shows that KoLmafia thinks you only have 4. What source of cold resistance do you have that isn't being shown there?
  5. lostcalpolydude

    Feature - Rejected (Trapper quest) Track cheese delivery and ore delivery separately

    Everything you want is already tracked by inventory count of cheese and ore though? As far as I know the trapper takes nothing until they take both.
  6. lostcalpolydude

    Bug - Fixed Some mafia settings don't actually change unless you change them in the UI

    I think the solution is to add PreferenceListenerRegistry.registerPreferenceListener( "currentMood", this ); somewhere in MoodOptionsPanel, but doing so looks nontrivial.
  7. lostcalpolydude

    Bug - Not A Bug use command in mafia results in buying too many scrolls of drastic healing

    The first ascension for an account is identical to aftercore in just about every way that matters, except for an assumed lack of resources.
  8. lostcalpolydude

    Bug - Not A Bug use command in mafia results in buying too many scrolls of drastic healing

    If you don't think that Not A Bug is accurate (I do), then you'll have to accept Won't Fix. I would never suggest KoLmafia for someone that is genuinely new to KoL, and someone creating a new multi should be sufficiently knowledgeable to figure things out.
  9. lostcalpolydude

    Bug - Not A Bug use command in mafia results in buying too many scrolls of drastic healing

    It's a hard-coded case to save server hits. If you are in aftercore, auto-buying a cheap item when your resources should be plentiful, then save KoL's bandwidth by not buying them 1 at a time.
  10. lostcalpolydude

    Bug - Not A Bug Relay - Adventure Again not as expected

    That's a KoL bug, at least based on all the times it has been reported there.
  11. lostcalpolydude

    Bug - Fixed Incorrect location's "turn spent" increased when volcano mining

    19980. KoL doesn't update your last adventure in charpane/api for that mine specifically, and we rely on that value to know where to count your last turn, so now the turn is simply not counted at all at that mine. Also, it's been so long since I took advantage of Unaccompanied Miner that I was...
  12. lostcalpolydude

    Bug - Fixed Incorrect location's "turn spent" increased when volcano mining

    And after I posted that, suddenly I was able to consistently reproduce it...
  13. lostcalpolydude

    Bug - Fixed Incorrect location's "turn spent" increased when volcano mining

    I assume this is from automated adventuring? Going to the mine in the relay browser does not update the wrong turns_spent, from my testing now, but the timing difference in loading charpane.php versus api.php could be relevant. I'm not too motivated to look into this further, since the times...
  14. lostcalpolydude

    Feature - Rejected Store Inventory caching

    I was suggesting that you manually run such a script once per week or something, to manually make relevant decisions with the information. Among other things, I'm not sure how mafia would store the past information without overwriting it when you view your store, which seems like it would...
  15. lostcalpolydude

    Feature - Rejected Store Inventory caching

    It seems weird to want this, since I thought the point of a store was to get rid of things you don't want. Or maybe for regularly crafting something to sell at a profit, but then it seems like current mall prices are relevant to that. Regardless, you can use get_shop(), and shop_price()...
  16. lostcalpolydude

    am new send help

    Download the file from https://ci.kolmafia.us/job/Kolmafia/ . Double-click, and it should just run. If it doesn't, then you might not have Java installed.
  17. lostcalpolydude

    Feature - Implemented Allow Massive Zigguraut auto choice dropdown to exit

    And now I see that I missed a post while I had this window open, and wonder if I missed something.
  18. lostcalpolydude

    Feature - Implemented Allow Massive Zigguraut auto choice dropdown to exit

    Since it doesn't take a turn, setting that default means infinitely trying to adventure there (until you have spent 1 adventure, which you will never do) and walking away. You could do that with set choiceAdventure791 = 6 but that probably isn't what you want (and why it isn't in the dropdown)...
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