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  1. R

    Feature - Implemented Add _lastCombatLost Preference

    It's new, _lastCombatWon can't distinguish between running away and losing a combat. The reason it wasn't implemented previously was that this HTML comment didn't exist.
  2. R

    New Content - Implemented Patriotic Eagle

    Lots still to do for this guy: Citizen of a Zone modifiers + parsing description (like blessing of a bird or distillate) Support for "Today" as duration (api.php treats it as a very high number, it can be SGEEA'd) Support for screech: what phylum you've banished, how long it has left, when it...
  3. R

    New Content Summer 2023 special challenge path - Legacy of Loathing

    It assumes that if you have any item in a fold-group, you can fold for any other item. Until now, that was a reasonable assumption. I think it only breaks immediately after breaking the prism from a Legacy of Loathing run where you've folded an item, until the next rollover. That code is in...
  4. R

    New Content Summer 2023 special challenge path - Legacy of Loathing

    Probably the fold command. The garbage tote isn't actually a foldable -- we just pretend it is. The Loathing Legion knife isn't really, either. They both get special cased.
  5. R

    Bug - Fixed Divide by zero error eating quantum taco/ consuming Astral Energy Drink

    Why is "astral energy drink" getting passed anyway? If we know what you want to consume, we know what the ID is, so we should be able to pass the correct item.
  6. R

    New Content January 2021 IotM - Miniature Crystal Ball

    On Mar 4, I added the miniature crystal ball's sporadic enchantments: before that, they weren't known about at all. For maximizer, we value sporadics (damage aura, experience, meat, item) at the average value, and have done for a long time (even if there are cases where this isn't a good idea)...
  7. R

    New Content Summer 2023 special challenge path - Legacy of Loathing

    No, genie and maximizer don't really interact at the moment. It would be a feature request. The way this works is that statuseffects.txt has a series of "sources", and if a command is a source for an effect maximizer will suggest it. Now, genie (and monkey paw) are a source for all wishable...
  8. R

    New Content 2002 Mr. Store

    I've added the items as skeleton, but there's still some stuff to do: * spooky vhs tape wants a 7 turn timer r27403 * loathing idol wants a command so it can be added to maximizer (well, I want this and am about to do it) r27396 * loathing idol wants to recognise that using it replaces it with...
  9. R

    New Content Summer 2023 special challenge path - Legacy of Loathing

    I recently added something that refreshes inventory when breaking the prism. I did this by clearing equipment, then sending an equipment refresh. Apparently that doesn't refresh folders. It's hard to test because I only get one chance per ascension ;-)
  10. R

    Bug - Fixed Initial familiar doesn't get added to GUI dropdown types list

    Okay, I think I see why this is: we assume your initial familiar is one of your favourites, and favourites don't get added to the list. I'd rather they did.
  11. R

    Bug - Fixed Initial familiar doesn't get added to GUI dropdown types list

    When you click on your familiar in the side pane, you get a pop-up with options like "item drops" or "meat drop". Your initial familiar is not added to this list, even after you switch it out. Very noticeable in Legacy of Loathing.
  12. R

    New Content Summer 2023 special challenge path - Legacy of Loathing

    Mafia believes you have no familiars while in run. in_terrarium returns true and have_familiar false, so it sort of works. I expect it's because none of the familiars are in standard.
  13. R

    Bug modtrace item and sidebar item drop disagree

    This is getting pretty annoying when spading! I think doubled skill bonuses (e.g. doubled from champagne) aren't being counted in the sidebar version. Can't tell why though!
  14. R

    Sots Parcel.ash script request

    KoL has four places called "The Hippy Camp": basic, disguised, dawn of war, dawn of war disguised. Fortunately, you can only ever access one of them. Mafia gives all locations different names. The "right" thing to do would be to, like we do for item / effect, use the KoL names (which we can...
  15. R

    Feature RFC: script dependency remapping

    I've gone through and filed https://github.com/kolmafia/kolmafia/pull/1693, converting where possible. The unconverted are: CONSUME needs a manifest file (PR from taltamir) sl_ascend would need a manifest file but probably wants removing (with autoscend the recommended replacement)...
  16. R

    Feature RFC: script dependency remapping

    I think it might be worth doing something when GitHub removes SVN support, but only to the extent of telling the user that SVN update will fail for (scripts X, Y, Z), skipping update attempts, and telling the user to install using git if they still want updates (if updates are possible). I...
  17. R

    Feature RFC: script dependency remapping

    Folk should fork the repo that doesn't work and users should delete the broken version and install the fork instead. If this requires recursive forking so be it. I did this for Genie; you can install "midgleyc/Genie". I have a PR up for the main version if Ezan ever returns.
  18. R

    Bug - Not A Bug Wiki says the proxy record field default for combat_percent is 0, but it returns 100 for no data

    Going by the code, if a zone is not present at all the default is "0", whereas if a zone is present with no data the default is "100". I would rather keep it as it is (as it has been since ~2006), and instead add data for the unknown zones that we can check. This is useful information to have...
  19. R

    Out of curiosity, what happened to item_drops()?

    To be even more specific: above 1%, item drops are integers. Below 1%, they can be fractional. Most sub-1% drops have a conditional that means they only drop in a fraction of combats, in addition to an integer drop rate. Dreadsylvanian drops are "true" 0.1% drops, which can drop in any combat...
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