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  1. R

    Feature - Implemented Breaking Tests

    The tests should go. I think the only still-in-use scripts hosted on GitHub but using SVN are Ezandora's, and she updated her scripts after I broke everything with the modifiers change, so I expect come January she'll also fix them for the SVN thing. If not I'll make some forks.
  2. R

    Bug - Fixed mafia doesn't recognize +adv from the briefcase

    Parsing changed in https://github.com/kolmafia/kolmafia/pull/94 and I wonder if it broke then.
  3. R

    Bug Maximizer switches the LED Candle even when not needed

    It's probably the tiebreaker. Try running again with "-tie".
  4. R

    Feature - Implemented Allow monster EA: none

    I don't see any reason in the code why "EA: none" wouldn't work. The other problem with expected_damage() is that it hasn't been updated to the new paradigm where monsters can have multiple attack elements. It assumes that the last "EA:" attribute is the sole attack element of the monster...
  5. R

    New Content august scepter

    Should be fixed with r27685
  6. R

    New Content august scepter

    Just to confirm this: the way it used to work is that if you cast the "today" skill before casting 5 skills total, it didn't count against the 5 casts, but if you tried to cast it after you'd already cast 5 other skills, it couldn't be cast. Now the behaviour is that in-run, whether a skill is...
  7. R

    Bug incorrect free rest count

    check standard.php / your charsheet: does Long Winter's Nap appear in either? both? At one point this was fixed; it may have been unfixed.
  8. R

    Automatically increase mall advertising budget

    If you type "/goto backoffice.php?pwd='+pwdhash+'&action=addbudget&meat=5" into the in-game chat, that will work. The Mafia version doesn't work because: pwd='+pwdhash+' is wrong: it should just be pwd access to backoffice.php is blocked.
  9. R

    Bug - Fixed Missing multiusable items

    Thanks for the report: should be fixed in r27654.
  10. R

    Bug You are too drunk to continue

    The other part of this is that (when it's a combat skill) sometimes we fire "addAvailableSkill" and sometimes "addAvailableCombatSkill". The former recalculates modifiers and the latter doesn't. I am curious as to whether we could just always use the latter.
  11. R

    Bug You are too drunk to continue

    I tried jamming in some recalculateAdjustments while looking at https://kolmafia.us/threads/mafia-setting-timesrested-to-0-on-login.29268/, but I never managed to make it work. If it works in the place you've got it, that's good to go, I think.
  12. R

    Bug You are too drunk to continue

    A side issue is that, after modtrace recalculates your adjustments, the sidepane still shows the previous value -- it needs a KoLCharacter.updateStatus() call to update.
  13. R

    Bug You are too drunk to continue

    I posted some investigation in https://kolmafia.us/threads/missing-1-drunk-capacity-starting-with-27601.29257/ -- there's a race condition to do with the passive skill cache. I don't know whether this is the root cause, but it might be.
  14. R

    Bug - Fixed Missing 1 Drunk Capacity starting with 27601

    Okay, so somebody else reported this (from after freeing the king), so I did some investigation and found the following, copied here for ease of reference: yeah, I can see a race `Modifiers.availablePassiveSkillModifiersByVariable` is cleared by `resetModifiers` which is called by...
  15. R

    New Content Jill-of-all-trades (October 2023 IotM)

    This is the same way that the Baby Mutant Rattlesnake works, yes? So the existing Mafia modifier should be fine.
  16. R

    Bug - Fixed You have free rests available but KoLmafia thought you had none.

    This is the inverse of https://kolmafia.us/threads/mafia-setting-timesrested-to-0-on-login.29268/, but I still haven't figured out how to get it to work correctly.
  17. R

    Bug Mafia setting `timesRested` to 0 on login

    Okay, so it looks like whether free rests are available is updated for Chateau or Campground rests, but not Campaway rests. I can look into adding that.
  18. R

    Bug - Fixed Sidepane no longer shows inebriety limit until refresh

    The compact side pane bug is different (though it looks similar) -- I think the fix for that one just wants a "KoLCharacter.updateStatus()" call after the session is initialized. This one is about modifiers being computed incorrectly at first login.
  19. R

    Bug - Fixed Sidepane no longer shows inebriety limit until refresh

    I ran through some tests with ASH: have_skill and item_amount return the right values, but inebriety_limit returns the wrong one -- until the first recalculateAdjustments (e.g. "modtrace liver capacity" will do one -- though that also adds debug behaviour). I tried adding some...
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