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    Character Info Toolbox

    I think adding an option to sort organs in the toolbar list will be overkill...I'm just going to change it to be consistent with mafia. And I like the idea of the element chart. Should be fairly straightforward to implement, so I'll add that in an upcoming release.
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    Character Info Toolbox

    What's the value of your chit.toolbar.layout preference? (Typing 'zlib vars' in the cli should tell you) Edit: Ugh, nevermind. The correct value to use should be "organs", not "consumption" as stated in the documentation.
  3. C

    Character Info Toolbox

    Fixed bug with intrinsic effects (charred assured me it's working fine now, since I can't test the Kung-Fu skills myself). Also added daily version checking, now that I actually have a thread to check against.
  4. C

    Character Info Toolbox

    Already built in. Should be displayed if you have quest nudges enabled.
  5. C

    Character Info Toolbox

    Thanks! :) I'll have a look at that error. Can you tell me which effects (specifically intrinsic effects) you have active when getting that message? And if the error goes away if you don't have any intrinsic effects?
  6. C

    Character Info Toolbox

    Original post updated with screenshot. I've included 3 panels in the screenshot for comparison. The first is the vanilla kol charpane, the 2nd shows the override charpane with mostly default settings. The 3rd panel moves a lot of information to the toolbar, where it can be accessed by clicking...
  7. C

    Character Info Toolbox

    Character Info Toolbox CHIT is a charpane relay override that allows you to customize the layout and content displayed in your character pane. It also adds some extra functionality, like the ability to quickly change your familiar equipment. And progress bars. Lots and lots of progress bars...
  8. C

    Custom images for scripts

    Images don't seem to work in /relay either. I'll just keep them in /images for now, or maybe even images/relayimages, if it's better to keep them separate from standard mafia/kol images. CSS and JS will have to stay in /relay or a sub-folder of /relay, since they don't work anywhere else.
  9. C

    Custom images for scripts

    Hmm....Incomplete monster Info doesn't load the css and jss files if I put them in /data. It does work fine if I put them in /relay, as instructed to in the script's thread.
  10. C

    Custom images for scripts

    I've tried everything I can think of, and can't get it to work if images are not in /images, and javascript/css files are not in /relay. @Theraze: Can you possibly link me to some of the scripts you mention so I can see what I'm doing wrong? Thanks Chez
  11. C

    Custom images for scripts

    Thanks. I assume the same applies for .js and .css files too?
  12. C

    Custom images for scripts

    If I use custom (non-KoL, non-mafia) images in a relay override script, where's the best place to put them? /images ? /relay ? Somewhere else ? Thanks Chez
  13. C

    Bug - Not A Bug KoLmafia won't launch with Java 7

    I experienced the exact same behavior today. For me it also works fine again if I explicitly use JRE 6 instead of JRE 7.
  14. C

    Feature - Implemented Bugged Beanie/Balaclava/Bonnet Squezing

    Apologies for the epic bump... Is there any reason we can't add ( beanie <=> balaclava ) as a fold group?
  15. C

    Feature - Implemented Visit Hermit Link when buying permits

    I usually do that too, when I only have 1 worthless item to trade in. On days when the hermit has 2 clovers, or when I want to get multiple items all at once (especially on day 1), I tend to get the required number of worthless items and then go and buy the required number of permits. I have...
  16. C

    Feature - Implemented Visit Hermit Link when buying permits

    Is it possible to get a "Visit Hermit" link when manually buying a hermit permit from the market? Similar to the link we get when acquiring a worthless item.
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    Charpane relay override

    r8568 seems to do the trick beautifully. Thank you very much Veracity.
  18. C

    Charpane relay override

    I've been playing around with a charpane.ash relay override script, and noticed that the script doesn't always trigger when the character pane is refreshed. As examples, it seems to work just fine: At the beginning of combat During combat After manually refreshing the charpane (clicking on...
  19. C

    Bug - Not A Bug Password Hash

    Agree 100% on the potential security issues. I've already modified my script to send through the correct hash, so from my side I'm happy if you mark it as fixed.
  20. C

    Bug - Fixed Friar's blessing not correctly tracked when done via relay browser

    I'm reporting this as a bug, although it may very well be a setting or something that I missed. If that's the case, my apologies. When I get my daily Friar's blessing via the relay browser, the buttons on the Daily Deeds tab in the mafia window are not disabled. Obtaining the blessing either...
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