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    Bug - Fixed Charpane blank screen issues

    I'm guessing when you get blank charpanes, the stuff it expects in a compact charpane isn't there, so it sets compactCharpane to false. When it gets a non-blank charpane, it changes it back to true. I'm getting similar bug reports for my charpane override, probably all caused by blank charpanes.
  2. C

    Character Info Toolbox

    OK, that's starting to sound more like it's related to this bug report, where some people have reported getting blank charpanes (which would cause both of those CHIT error messages). I'm going to assume for now that's the case, and hopefully get some more feedback once that issue is resolved.
  3. C

    Character Info Toolbox

    Hmm, that's really strange, and not something I've seen before. I check for compact charpanes by looking for "Familiar:" somewhere in the source. I'm sure there are better ways to do it, but that seemed as good as anything else at the time. The fact that it only happens intermittently makes me...
  4. C

    Bug - Fixed Charpane blank screen issues

    Hmm, I just noticed that inline use links were not working any more either. Try top.charpane.location.reload(true); That at least fixed the use links for me. Edit for clarification: The use links themselves still work..they just don't update the charpane afterwards.
  5. C

    Bug - Fixed Charpane blank screen issues

    r9755 I'm not seeing the same behaviour as Ruby. My charpane now always refreshes with the correct turncounts after every combat. There's usually a slight delay (about 2 seconds) before the charpane reloads, but that's 100 times better than the charpane always being 1 turn behind. Maybe it's a...
  6. C

    Character Info Toolbox

    Version 0.4 uploaded Fixed a typo in 0.3 that prevented the semirare helper from popping up Added "updates" brick. This adds a notification to the charpane when new versions are available. Can be included either in the toolbar or any of the other containers. (only triggers when...
  7. C

    Character Info Toolbox

    I'm pretty sure it can be fixed by changing the refreshSidebar function in basics.js to not use ajax to update the content of the charpane, but simply do a top.charpane.location.reload() instead. When I wrote the gCLI integration for ActiveChat a long time ago I copied some code from basics.js...
  8. C

    Character Info Toolbox

    Thanks! I've learned so many new things about mafia since starting this script. I'm not querying effect durations at all, merely trying to parse and make sense of the html I get from KoL/mafia. I'll pick up some evil vihuelas tomorrow and see what the html looks like for the effect.
  9. C

    Character Info Toolbox

    Huh, that is weird. I'll have a look at it tomorrow when I have some turns to play with.
  10. C

    Character Info Toolbox

    I was wondering when somebody was going to mention that. I usually see it after using clicking on an inline [use] link. I should have a new version up some time tomorrow that addresses that. Unless your talking about every charpane load, in which case it's something I haven't seen yet. Edit...
  11. C

    Character Info Toolbox

    I'll probably do that eventually, once all of the functionality is bedded down. In the meantime you can try FN Ninja's Zlib Manager. That's what I usually end up using myself when making changes. Good idea! Since I modified zlib's check_version() to only show the update message once per day...
  12. C

    Character Info Toolbox

    A couple of bricks, including effects, are not available in the toolbar at the moment. Mostly because I didn't think anyone would not want to see that information at all times. Guess I was wrong... :o The list of valid values for the toolbar is...
  13. C

    Character Info Toolbox

    What's your current value for chit.toolbar.layout? Are you not seeing any additional icons, only the refresh and mood icons?
  14. C

    New Content - Implemented Way of the Surprising Fist content

    This is the text I got when getting the fledges today: ------ You report back to the Cap'm, a little grimy from doing all the chores he requested. Since you're standing next to a grimy pirate, though, you look positively clean by comparison. The Cap'm inspects the rigging, cannonballs, and...
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    Character Info Toolbox

    Not intentional. If you have chit.effects.classicons set to something like sc,tt,pm,sa,db,at it should work for all classes. The script uses the chit_effects.txt (or chit_effects_yourname.txt) file to determine which class each buff belongs to. If it can't load that map for some reason it may...
  16. C

    Character Info Toolbox

    Thank you, I'm glad you like it. I don't usually (or ever) run moods in the relay browser, which is probably why I missed that. I've never even seen the "burn mana" button. :D I'll have a decent look at moods when I come out of my current HC run in a few days.
  17. C

    Bug - Fixed Relay Browser has old content

    I've been seeing the same thing. The charpane in the relay browser just simply doesn't refresh after a fight. I've gone back to previous daily builds to test, and it started happening with r9716 (r9714 still works fine, can't test r9715 because there's no daily build listed for it) I do usually...
  18. C

    Character Info Toolbox

    Version 0.3 uploaded Fixed some parsing errors when in Valhalla Added Ronin information with a link to Hagnk's Recognize Way of the Fist paths correctly MCD changer now checks if the Gnomads camp is available Changed the order of organs in the consumption toolbar popup Added the "elements"...
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    Character Info Toolbox

    Thanks, will be fixed in the next release. I'll have a look at your script again and give it some more thought.
  20. C

    Character Info Toolbox

    I'll admit that modifiers were something I added in quite late, and not something I spent too much time thinking about. Due to the sheer number of modifiers available, and the fact that people likely have vastly differing opinions on which ones are useful, I'm not even sure it's possible to make...
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