Magus_Prime
Well-known member
I just discovered that the Beast form skill "Slaughter" works against the wall of bones in the tower.
I believe that is already what it means.Change the meaning of the preference breakfastCompleted to be breakfastCompleted successfully so the Beast failures can be detected.
<td align=right>Until Transform:</td><td align=left><b>25</b></font></td>
<td align=right>Tranform:</td><td align=left><b>11</b></font></td>
Feature Request: If I am a were professor, I would like a warning when
1: I have one turn left before transforming
2: I have enough research to concoct a new beast skill
3: I am about to start a fight
3 might be optional. I'm just looking to reduce the "oh, I stupidly forgot to improve my beast form!" that I apparently say 2-3 times per wereProf ascension...
nice! I might also want "if I have more than 50 ML as a Professor".I agree it would be nice to have the turns left be available, either through a property or an ash command. Right now I use my own fuction to parse charpane.php
For your (2) and (3) those sounds like great things for a before-/after- adventure script. That is what I am doing now after getting borked in a few runs. Stuff I check now:
If I have enough research to learn another skill
If I have more than 1 HP as a beast
If I have any spare smashed scientific equipment as a Prof
If I need to use my free rests to charge Cinch as a Prof
If I need to buy any supplies or get clovers as a Prof
Exactly. But the preference is set in spite of the fact that breakast failed to get clovers from the hermit. Maybe it is a feature because my login script manually executes "breakfast"?I believe that is already what it means.
I don't run breakfast on login since it is always the case that I want to do it later, but if I type "breakfast" as a beast, it fails to get sewer items and fails to interact with the Hermit. Later, I type "breakfast" as a mild-mannered professor and it runs successfully all the way through.
Right - I also check that +ML <= 25 as a Prof.nice! I might also want "if I have more than 50 ML as a Professor".
Would you consider sharing your script?
Unknown skill ID in charsheet.php: 31000
Ignoring unknown skill name in charsheet.php:
<b><p>Skills:</b><br>
<font size=1>(click the skill name for a description)</font><br>
<table>
<tr>
<td height=1 bgcolor=black></td>
</tr>
<tr>
<td>
<a onClick='javascript:poop("desc_skill.php?whichskill=1&self=true","skill", 350, 300)'>Liver of Steel</a><br>
<a onClick='javascript:poop("desc_skill.php?whichskill=12&self=true","skill", 350, 300)'>Torso Awareness</a> (<b>HP</b>)<br>
<a onClick='javascript:poop("desc_skill.php?whichskill=15&self=true","skill", 350, 300)'>CLEESH</a> (<b>HP</b>)<br>
<a onClick='javascript:poop("desc_skill.php?whichskill=219&self=true","skill", 350, 300)'>Insectologist</a><br>
<a onClick='javascript:poop("desc_skill.php?whichskill=31000&self=true","skill", 350, 300)'></a><br>
</td>
</tr>
<tr>
Protector Beast 2442 protspect.gif BOSS NOCOPY Atk: 164 Def: 151 HP: 100 Init: 30 P: undead Article: a [2180]ancient amulet (n100) spectre scepter (n100)
Protector Spectre 450 protspect.gif NOCOPY Atk: 164 Def: 151 HP: 100 Init: 30 P: undead GHOST Phys: 100 EA: hot EA: spooky Article: a [2180]ancient amulet (n100) spectre scepter (n100)
From what I saw on the wiki article on the path, you can't equip outfits as prof, but you can equip the pieces separately. I'm assuming that's something within KOL itself, and not just Mafia. So, mafia would need to be able to equip pieces individually.
Ah. I guess I don't have any outfits that fit that category.I have equipped outfits as a Prof. If one or more items cannot be equipped because of stats there is an error message but elements of the outfit that are not subject to stat checks do get equipped.