Recent content by Veracity

  1. Veracity

    BeachComber - fast and efficient beach combing

    Revision #46 updates BeachComberFix to strip out all logPreferenceChanges logging before processing a log. Thanks, Rinn! It also removes all vestiges of the original use of this script - extract tile types from logs - which is now obsolete, since spading of such is complete.
  2. Veracity

    BeachComber - fast and efficient beach combing

    Thanks! I think sanitizing each log file before processing it would be the simplest fix, as you suggest. I'll do that, test, and submit before I run my turns tomorrow morning. I'll probably remove the vestiges of the previous use for this file: processing all the logs and determining which...
  3. Veracity

    BeachComber - fast and efficient beach combing

    1) KoLmafia r28508 made KoLmafia log messages in a bottle and I removed BeachComber logging of such. I found such a message today and it worked like a charm. 2) BeachComberFix rare save will now parse all session logs back to Dec 29, 2019 and extract all rare tiles you found and save them in the...
  4. Veracity

    Feature Script Buttons "queueing"

    I’ve noticed this myself, since I use script buttons every day. I’ve just become careful about not clicking twice. For big scripts that I only want to execute once, i’d just as soon disable that button and queue up other buttons, as clicked, as you suggest. In any case something could/should...
  5. Veracity

    BeachComber - fast and efficient beach combing

    FWIW, I made BeachComberFix's log parsing capable of handling any COMB transaction after Dec 28, 2019, which is when I modernized KoLmafia's tile combing logging. This means I can now parse old BeachComber, combo, and modern BeachComber. I can deduce coordinates and rarity of the square from...
  6. Veracity

    BeachComber - fast and efficient beach combing

    More spading. 1) I added six new files containing lists (allowing duplicates) on coordinates where we have found 6 categories of rare tiles: tiles.rare.driftwood.json tiles.rare.pirate.json tiles.rare.message.json tiles.rare.whale.json tiles.rare.meteorite.json tiles.rare.pearl.json 2) I...
  7. Veracity

    BeachComber - fast and efficient beach combing

    Fascinating. If you found a rainbow pearl 3 months ago (while I, too was actively going there; good to be in the UK, eh? 😉) - and the next pearl is not there any more, I guess I’ve been normally unlucky at not finding a different rare there. Time to restart pearl spading to find NEXT tile.
  8. Veracity

    BeachComber - fast and efficient beach combing

    No. For some reason, in the data files, "column" is numbered 0 - 9 but KoLmafia logs them as columns 1 - 10. > Combing the square at coordinates (9063,3,7) which contains rough sand with a twinkle Combing square 3,7 (9063 minutes down the beach) You acquire an item: piece of driftwood >...
  9. Veracity

    BeachComber - fast and efficient beach combing

    I've been trying to "verify" all 1001 "rare" tiles, and have been stuck at 1000 for about 6 months. I just learned a hitherto hoarded mechanic: there is always one rainbow pearl "rare" tile - but it takes two years to regenerate. Which is to say, I've been trying to farm the next rainbow...
  10. Veracity

    Bug - Waiting for Info Candy spadings

    What are they for? Heck, I'd buy then to spade whether they are candy1 or candy2, whether they have a better use or not.
  11. Veracity

    My personal Meat farming script

    I must have been dreaming about this, because when I woke up this morning, I was had a solution at the tip of my mind. I submitted a fix to vcon which will not decide that a particular item - Crimbo dinner, in this example - is the best for a particular "size" if you'd have to go to the mall to...
  12. Veracity

    vcon - Veracity's consumable library

    > ash mall_price($item[Crimbo dinner]) Returned: 21000 > ash retrieve_price($item[Crimbo dinner]) Returned: 16800 The latter accounts for valueOfInventory of 1.8 - assuming you already own any of the item - but if you want to consume more than you own, you'll have to go to the mall - and if...
  13. Veracity

    My personal Meat farming script

    It happens to be the most cost effective size 3 food, at the moment. ******Best Food by Size****** food[1] is jumping horseradish (700 cost per size) (20557 profit per size) food[2] is bowl of maggots (765 cost per size) (20492 profit per size) food[3] is Crimbo dinner (6159 cost per size)...
  14. Veracity

    Feature Namespaces - "packages" - for ASH

    Quick comment - I am out for the evening, but can't help it it. :) I don't particularly want imported packages to proclaim what gets into global. I want that power to be in charge of the importing script. The Java way to do importing a single symbol would not be for the imported package to say...
  15. Veracity

    Feature Namespaces - "packages" - for ASH

    “Making functions first class objects” is a project I started a while ago, but abandoned. It was, in fact, daunting - since I included arrow functions. Perhaps I will return to it, by and by. I want to make ASH arrays backed by an ArrayList first, and add some List functions. So many...
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