Recent content by Tokoeka

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    Feature Script Buttons "queueing"

    Currently Script Buttons along the side of the gCLI dont get added to the gcli queue, they just get processed immediately. This differs from commands entered in via the gCLI which get added to a queue if a previous command was running. However commands entered via the gCLI will also run...
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    Bug Mafia can't find "sweat out some booze" skill in 2CRS

    Yeah, this also effects Fiesta Exit and other Cincho skills, and Invisible Avatar from Powerful glove, and is still happening in r28506. Feels like its occurring with all Out-of-combat skills granted by owning/having specific equips
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    Bug Mafia can't find "sweat out some booze" skill in 2CRS

    Similar issue was had with at least one of the August Scepter Skills - "Aug 16th Roller Coaster Day", and "CHEAT CODE: TRIPLE SIZE" from Powerful Glove
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    Bug Mafia can't find "sweat out some booze" skill in 2CRS

    Using r28466. Currently in D1 of 2CRS as Seal Clubber under Opossum. Script aborted due to `Could not find a known, usable skill of yours uniquely matching "1 Sweat Out Some Booze"`. Equipped designer sweatpants, mafia still could not find the skill. "Prefref sweat" confirmed I had 91 sweat per...
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    Bug - Fixed Scripts fail to cast skills granted by equipment after r28434

    Can confirm Autoscend was failing when trying to cast "Sip Some Sweat" from designer sweatpants. When I tried casting it from the CLI (via "cast sip some sweat"), Mafia could not cast it. Solutions I found that worked were to either equip the design sweatpants and then cast it via cli, or to go...
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    Bug - Fixed Avant Guard "Combat Queue" - Timespinner Interaction

    Think this is more a feature request than a bug - I am currently in Avant Guard. Per Mafias tracking I have at some point today fought exactly one Astronomer. Based on the below snippet, it is still in the combat queue in Megalo-City. Based on only having fought one, and Hole in the sky not yet...
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    New Content - Implemented Cookbookbat is Undead (at least for ZS)

    Not sure if the cookbookbats tags/attributes have changed since it was added to mafia, but I have just ascended into Zombie slayer and noticed that whilst I can manually choose to take my Cookbookbat out as my active familiar, mafia appears to believe I don't have a cookbookbat as a (useable)...
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    New Content A Shrunken Adventurer Am I

    in r27585, whilst in Shrunken adventurer, the modifier maximiser correctly calculates items that provide a stat percent buff (whether as an effect from a potion or from equipment being worn) as being based on your muscle/mysticilaity/moxie of 1. However in r27586, this is no longer the case, and...
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    New Content - Implemented Sparkling Orb

    Sparkling Orb, one of the new Spleen items is marked in mafia and on the wiki as only dropping from the Sub-Assistant Knob Mad Scientist in Outskirts of Cobb's Knob. I have just had it drop from the Knob Goblin Very Mad Scientist in Cobb's Knob Laboratory. I've updated the wiki page for the...
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    New Content august scepter

    modtrace doesn't currently track offhand remarkable doubling of unbreakable umbrella changeable bonuses (ie, the bonuses you only get by changing its form). with no offhand equipped, talking spade says I currently have 475% item drop bonus, which mafias modtrace agrees with. adding Bucket Style...
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    Bug - Fixed Crimbo Training skills appear to not have correct numeric modifiers set up

    From investigating modifiers.txt they do appear to have the correct info listed in there, so my best guess(es) are it might be incorrectly formatted in there, or it may be due to the colon in their names?
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    Bug - Fixed Crimbo Training skills appear to not have correct numeric modifiers set up

    If you do a modtrace for relevant modifiers for each of the crimbo training skills, they show up in the mod trace results (as per image). However, if you do a numeric_modifier check on them, they appear to not have the relevant modifier (as per second image) I have checked this for all of the...
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    Feature - Implemented Add _lastCombatLost Preference

    yeah, that's the nuance i missed - would a single preference "_lastCombatResult" with expected answers of "lost" "won" and [blank] (or something for situations such as runaway) be better than one preference for each of lost / won?
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    Feature - Implemented Add _lastCombatLost Preference

    I may be missing some nuance here, but I'm struggling to see how this a new preference of "_lastCombatLost" would be any different from [NOT "_lastCombatWon"] given at the moment when I'd want to determine if I lost the last combat I'd do "!get_preference("_lastCombatWon") ?
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    Bug - Fixed elfGratitude counter does not account for luggage being multi-useable

    When multi-using "lost elf luggage" in r27013, the preference "elfGratitude" only increases by 1 however many elf luggage you used, when it should increase by the number used.
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