Well, after every turn it tries to cast all buffs I maintain all/most of the time to stack the duration. The script makes sure that every buff in the specified set gets cast as much as any other, regardless of cost. That is, it makes sure every other buff in the set has been cast n times before...
So I just wrote a script for automatically maintaining buffs during manual adventuring, and would like to know if there is any 'nice' way to invoke a command after, or before, every adventure?
I suppose the 'Mood' feature with an always true conditional could be used, but this seems like quite...