Recent content by Ryo_Sangnoir

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    Bug All skills with daily limits should appear in dailylimits.txt

    Calculate the Universe isn't in there, for example. How did you do your full scan?
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    Bug r29079 mafia locked up a few times.

    Sorry, I don't normally use the GUI to cast skills (I use chat commands) What exactly did you do, and what happened? You logged in, cast a skill from the General -> Skill Casting frame (which you have configured as a tab), then opened the browser and it froze? I just tried that to cast Phat...
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    Bug All skills with daily limits should appear in dailylimits.txt

    You fixed one case, I'm reasonably sure there will be more.
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    Bug r29078 broke many Look & Feels (themes) for me

    "Material" themes have moved classes (in 3.6) and will be fixed. "Contrast" themes have been removed entirely without replacement (in 3.2). Evidently not using semver there... Gruvbox Dark Medium and Soft were also removed at the same time.
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    Bug r29078 broke many Look & Feels (themes) for me

    Alright, let me check what happened. I use Arc, which went through fine, and I clicked on a few others and they all worked, so I'll see what's happening here. Okay, basic check: Dracula works (changes the skin), Dracula Contrast does nothing. Seems to be a rename in 3.6...
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    Bug - Fixed An active amygdala is detected as an active noncombat forcer

    Flip-flopping is going to be because when it loads the charpane, as amygdala is an adventure modifier, it sets it to true, but when it loads api.php, as it doesn't appear in the noncomforcers JSON array, it sets it to false. Fix is to change the charpane parsing to only set true if it's a NC...
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    r29049 - What's Changed feat: retry upon receiving a 502 by @midgleyc in #3490 Full Changelog: r29048...r29049

    This was inspired by "use 1 Map to Safety Shelter Grimace Prime" leaving you in the middle of the choice not knowing where to go (until you look up the path yourself). That's also why I think that 502 doesn't send the choice on the server, given where it ended up when it broke.
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    New Content Sword of S Words

    New familiar Need: * arena stats * track monster sword is killing on skill use * replace the drop table on area combat data I guess, and in the relay * track when sword stops killing monster on either skill use or fight limit * pref for 100 fights / day * extract modifiers from desc_familiar or...
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    New Content - Implemented May 2026 IotM - Legendary Pasta Wand

    Thrall XP needs to be read from the charpane. Also we should add the level 11 abilities to our $thrall[] objects.
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    Bug - Fixed Astral Energy Drinks don't appear in Item Manager

    You can use `ItemPool.get(itemId).getDisambiguatedName()` to get the "[10883]astral energy drink" format given the item id 10883. However, when I tried that in computeType(), it crashed. Easiest fix is perhaps just to check the main food, booze, spleen types (I don't know why this isn't done...
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    Bug - Fixed Violet Fog not working

    Fixed the chart -- the latest version of the package, which we were automatically using, no longer adds the object we look for to window. I stuck us on an older version.
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    New Content - Implemented May 2026 IotM - Legendary Pasta Wand

    I think special-casing the noodles is the right move: this case where the choice adventure also contains the consumption results can't be particularly common. In processResults, before noting that we were redirected to a choice, handle the consumption in there. For the most part, it returns...
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    Bug - Fixed Violet Fog not working

    At a guess, we're parsing the HTML wrong, but this is tested (choice spoilers) and the test still passes. Maybe the HTML has changed. On the graph, at first I thought this was like Wumpus and the graph was hosted elsewhere, but it looks like we generate it ourselves. Check the dev console for...
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    New Content - Implemented May 2026 IotM - Legendary Pasta Wand

    That isn't necessary, because merely having it in the inventory is enough. We do still need: * new cooked items * recipes * prefs for when you eat the items * support for the features when you eat the items, e.g. the new misc modifiers
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