Yup, that does help it track correctly. Thanks for being able to identify it so quickly
I suppose now I'm going to have to figure out how to either; use only the combat bar, only the old form, or learn how to re-write my vanilla macros into CCS and then get buttons for them. I don't know that...
Just to confirm I do play manually. Did a full uninstall / reinstall of java as well to confirm that is up to date / not the issue. Even ran ' java -version' in the command prompt after the uninstall and reinstall to confirm it was fully removed / added back.
Interestingly I manually ran the...
Adding them back. If there's any other debug, logging, trace or anything I could enable to try and understand why turns_spent increments at the beginning and end of combat that would be amazing.
Edit: Also I did reset my password just incase as that file was up for a little while
Make another debug example, this time with a clean install of both mafia and then tourguide because that's how I can easily see turns_spent without having to run the command every turn. I will note as I started the combat, the delay decreased by one, then again by another one as it finished it...
I'm running into an issue where my turns_spent increments by two rather than one, if my adventure is a combat. It really messes up my delay tracker in TourGuide, although I believe that is just a symptom. I've been looking around the forums for posts related to Delay, turns_spent and haven't...