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erct657's latest activity
E
erct657
replied to the thread
Bug
_lastCombatWon being set to False at Round 1 while still in Combat
.
OK. That thread has a link to the Mafia code that detects whether a fight is over and it lead me to some inspiration. Instead of just...
May 9, 2024
E
erct657
replied to the thread
Bug
_lastCombatWon being set to False at Round 1 while still in Combat
.
I wish this was the fix. I already had that unchecked for me. Checking it actually broke Werewolf combat for me in the same way that...
May 9, 2024
E
erct657
replied to the thread
Bug
_lastCombatWon being set to False at Round 1 while still in Combat
.
I am adding support for it. It is pretty janky right now, but does full combat for werewolf no issues, Professor requires Darts and will...
May 4, 2024
E
erct657
posted the thread
Bug
_lastCombatWon being set to False at Round 1 while still in Combat
in
Bug Reports
.
Lately, we (autoscend) have been getting reports about _lastCombatWon being set to False during round 1, before the user has taken any...
May 3, 2024
E
erct657
replied to the thread
New Content
Feb 2024 Challenge Path - Were Professor
.
It seems like Mafia thinks that combat ends in a loss for the Professor after the initial research point is gained. This is leading to...
Apr 27, 2024
E
erct657
replied to the thread
autoscend - a sl_ascend fork/continuation
.
I literally answered this 2 posts above. There is no native Autoscend feature to ignore clovers/lucky adventures so you need to modify code.
Apr 22, 2024
E
erct657
replied to the thread
autoscend - a sl_ascend fork/continuation
.
In auto_util.ash there is a function int cloversAvailable. If you return 0 for that function instead of numClovers, it SHOULD not use...
Apr 11, 2024
E
erct657
replied to the thread
New Content
Everfull Dart Holster
.
Bug encountered during Ed fight. Once I hit 196 darts thrown (which happened during the 3rd turn of the fight for me), Mafia thought it...
Mar 20, 2024
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