I personally would like the choice of what the failure() does, set by a variable at some point. Also, exit; when Harvest runs by itself simply ends the script, so the standard user will not notice the difference ordinarily.
In the most ideal world Harvest.ash would output how it ended...
Could I please ask that we change abort(message); to exit; or give use a boolean choice to have either? I run my harvest script from another ASH script and a hard abort stops the remainder of the script from continuing.
print(message,"red");
//abort(message);
exit;
I'm sorry if this is a bad...
> BCC: We are going to fax a Knob Goblin Elite Guard Captain
> BCC: Checking existing fax first. Don't panic if this is the wrong monster - we won't use the wrong monster.
fax receive
> BCC: Unable to get fax. Do you have a fax machine?
> BCC: The monster faxing failed for some reason. Let's...
FAIL: yellow drunki-bear lev:6 gain:4.0 adv:24.0 musc:0.0 myst:0.0 mox:220.0 meat:5300 own:1 value:6425
Pass 2: drink.
drink: At 15, consuming to 19 with 10000 meat.
yellow drunki-bear is not an alcoholic beverage.
full on food 15/19 drunk.
har_current_activity => finish
apply_prerun_settings
CCS set to default
(but battle action is currently set to attack with weapon)
improve_spirits
finished_farming
true
overdrink
Overdrinking
head_full
num_at_songs
You have 3 AT songs active
max_at_songs
You can currently hold 3 AT songs in your...
Furthermore I goofed again:
_har_ocd_profit => 449438
_har_endmeat => 5849481
_har_endadventures => 24907
finished_farming
true
overdrink
Overdrinking
head_full
num_at_songs
You have 2 AT songs active
max_at_songs
You can currently hold 3 AT songs in your head
request_buff
Division by zero...