Recent content by adeyke

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    No way to discard useless items that have discard link?

    Equipment can generally be smashed for powder/nuggets/wads, and many items can be autosold for meat. However, there are also items that can't be dealt with in either of those ways but that can just be deleted via a "discard" link in the inventory. As far as I'm aware, KoLmafia doesn't give...
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    Archaeologist's Spade

    I was also having trouble with it until I use the choiceAdventureScript solution. One alternative might be to exclusively use visit_url instead of run_choice. But I'm probably missing something obvious.
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    Vanishing tips in non-combat adventures

    I was going to comment that, but I think the "PC" here means playable character, rather than personal computer.
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    missingRecipes - Discovery tracking script

    The gCLI output is generally also viewable in the log file in the sessions folder.
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    Vanishing tips in non-combat adventures

    Most of the preferences, this included, are set on a per-character basis.
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    Archaeologist's Spade

    You can put this in your choiceAdventureScript: case 1596: // archaeologist's spade while (get_property("_archSpadeDigs").to_int() < 11) { run_choice(2); // dig up something ancient } run_choice(4); // i'm done digging...
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    Special type value--Veracity's tutorial

    The thing in the brackets needs to be a string literal (but without the double-quotes), not a variable of string type. A comma is just a normal character for a string to contain, and a single string containing a comma doesn't automatically get converted into multiple strings. You'd need...
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    Special type value--Veracity's tutorial

    $item[bottle of Pete's Sake] means the item named "bottle of Pete's Sake". $item[my_str] means the item named "my_str", but no such item exists. You can't use variable in the brackets like that. If you want to convert a string into an item, you have to use to_item(my_str) (or, equivalently...
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    Mainstat keeps decreasing and I have no idea why

    I see Bloodbathed in your active effects. You're using blood cubic zirconia's skills, which cost (an increasing amount of) substat points each time.
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    New Content Mobius Ring - Additional Prefs

    There's a choiceAdventureScript preference, so if you saved the script as x.ash, you can do a "set choiceAdventureScript = x.ash". Using the preferences GUI as you describe is an alternative way to do that. The two methods are equivalent. When you encounter a choice, the specified script will...
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    New Content Mobius Ring - Additional Prefs

    Here's a sample choice adventure script, based on the one I use: void main (int choice, string page) { int option = 0; string[int] options = available_choice_options(); switch (choice) { case 1562: // Mobius Ring string[] goals = { "Borrow...
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    Bug - Not A Bug Overspending wads at the HMS Bounty Hunter

    My guess was wrong. Watching it in real time, the count was decremented by a huge amount with each individual purchase.
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    Bug - Not A Bug Overspending wads at the HMS Bounty Hunter

    For the wad exchange at the HMS Bounty Hunter, if you enter a buy amount that's more than you can afford, it'll just keep going until you run out. However, after doing this, I noticed that the session result put the wads in the extreme negatives and my item_amount returned 0 for them, even...
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    Bug - Fixed Wet blanket is not a bed

    I had a wet blanket in my dwelling. On using a bed via the gCLI, there was a confirmation prompt about replacing the wet blanket. However, the wet blanket doesn't use the same slot.
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