void powerlevelMood() {
	cli_execute("mood AutoHCCSPowerlevel");
	cli_execute("mood clear");
	
	if (have_skill($skill[Elemental Saucesphere])) {
		cli_execute("trigger lose_effect, Elemental Saucesphere, cast 1 Elemental Saucesphere");
	}
	
	//Totem buffs
	if (have_skill($skill[Astral Shell])) {
		cli_execute("trigger lose_effect, Astral Shell, cast 1 Astral Shell");
	}
	if (have_skill($skill[Ghostly Shell])) {
		cli_execute("trigger lose_effect, Ghostly Shell, cast 1 Ghostly Shell");
	}
	if (have_skill($skill[Reptilian Fortitude])) {
		cli_execute("trigger lose_effect, Reptilian Fortitude, cast 1 Reptilian Fortitude");
	}
	//shitty buffs
	if (have_skill($skill[Sauce Contemplation])) {
		cli_execute("trigger lose_effect, Saucemastery, cast 1 Sauce Contemplation");
	}
	if (have_skill($skill[Manicotti Meditation])) {
		cli_execute("trigger lose_effect, Pasta Oneness, cast 1 Manicotti Meditation");
	}
	if (have_skill($skill[Patience of the Tortoise])) {
		cli_execute("trigger lose_effect, Patience of the Tortoise, cast 1 Patience of the Tortoise");
	} 
	
	//AT buffs
	if (have_skill($skill[Ur-Kel's Aria of Annoyance])) {
		cli_execute("trigger lose_effect, Ur-Kel's Aria of Annoyance, cast 1 Ur-Kel's Aria of Annoyance");
	}
	if (have_skill($skill[Aloysius' Antiphon of Aptitude])) {
		cli_execute("trigger lose_effect, Aloysius' Antiphon of Aptitude, cast 1 Aloysius' Antiphon of Aptitude");
	}
	if (have_skill($skill[Stevedave's Shanty of Superiority])) {
		cli_execute("trigger lose_effect, Stevedave's Shanty of Superiority, cast 1 Stevedave's Shanty of Superiority");
	}
	if (have_skill($skill[The Magical Mojomuscular Melody])) {
		cli_execute("trigger lose_effect, The Magical Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody");
	}
	//ML
	if (have_skill($skill[Pride of the Puffin])) {
		cli_execute("trigger lose_effect, Pride of the Puffin, cast 1 Pride of the Puffin");
	}
	if (have_skill($skill[Drescher's Annoying Noise])) {
		cli_execute("trigger lose_effect, Drescher's Annoying Noise, cast 1 Drescher's Annoying Noise");
	}
	
	
	//spell damage
	if (have_skill($skill[Song of Sauce])) {
		cli_execute("trigger lose_effect, Song of Sauce, cast 1 Song of Sauce");
	}
	
	//weight
	if (have_skill($skill[Leash of Linguini])) {
		cli_execute("trigger lose_effect, Leash of Linguini, cast 1 Leash of Linguini");
	}
	if (have_skill($skill[Empathy of the Newt])) {
		cli_execute("trigger lose_effect, Empathy, cast 1 Empathy of the Newt");
	}
	//+myst stats
	if (have_skill($skill[Wry Smile])) {
		cli_execute("trigger lose_effect, Wry Smile, cast 1 Wry Smile");
	}
	
	cli_execute("mood execute");
}